Mastering Beatdown Decks in Tower Rush

Chauncey 26-07-14 06:15 5 0

If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.


You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.


Taking Smart Damage


The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.


You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.


  • Wait for them to make a move.
  • Always place your massive tank at the absolute furthest tile in the back of the arena.
  • Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.

The Unstoppable Push


The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.


You must build a synergistic support squad that covers every possible defensive response the opponent might have.


The Heavy HitterPlaystyle Nuance
The Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supported
The Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility

The Slow March to Victory


They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.


Unleash the behemoth, and claim your three crowns.



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