Drafting and Deck Building in Tower Rush
While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
- Deny them synergy.
- Don't draft too heavy.
- Ruin their cycle.
Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Draft Choice | Your Selection | The Gift |
|---|---|---|
| Hog Rider vs. In the event you loved this post and you want to receive details with regards to tower rush kindly visit our own page. Barbarian Hut | Always take the Hog Rider | Give the Hut |
| The Log vs. Skeleton Army | You now have the perfect counter to the swarm you just gave them | You instantly know one of their cards and have the exact counter ready |
Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Choose wisely, and outsmart them before the match even begins.
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