The Ultimate Guide to LavaLoon in Tower Rush
This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.
This guide dissects the mechanics, timing, and defensive sacrifices required to master the ultimate air attack.
The Mechanics of the Air Push
Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.
While the Hound slowly dies, the Balloon reaches the tower completely untouched and drops a bomb that instantly erases half the tower's health.
- You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.
- Never play the Lava Hound if you are down on elixir in the first two minutes.
- Always bring the Arrows spell.
Sacrificing the Ground
You must rely entirely on cheap 'distraction' units, like the Tombstone or Guards, to kite and stall enemy ground threats.
You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.
| Enemy Anti-Air Defense | Your Counter-Play |
|---|---|
| Inferno Tower (Melts the Lava Hound instantly) | Use a Zap spell to reset the damage beam, or use Lightning to severely damage the building and stun it |
| Executioner + Tornado Combo | Do not clump your Balloon directly behind the Hound; space them out significantly so the Tornado cannot group them |
The Unstoppable Force
You are trading early ground vulnerability for late-game aerial invincibility.
The air belongs to the Hound.
If you beloved this write-up and you would like to receive extra info regarding tower rush kindly pay a visit to the page.
등록된 댓글이 없습니다.