Mastering Spells in Tower Rush

Eugenio 26-07-17 08:02 9 0

While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.


Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.


The Light Spells: Cycle and Control


Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.


Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.


  • The log is unparalleled for ground defense.
  • Practice predictive small spells.
  • Know the exact damage your spell does.

The Heavy Hitters


Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.


Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.


Spell StrategyDanger
Tower NukingExtremely risky in single elixir, as it leaves you defenseless
Pre-firingCatastrophic if the opponent places nothing, wasting 4 mana

The Perfect Match


A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.


Always ensure your spells cover the inherent weaknesses of your primary troops.



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