Drafting and Deck Building in Tower Rush
In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
- Deny them synergy.
- Skeletons or Ice Spirits are universally useful.
- Ruin their cycle.
Sabotaging the Opponent
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| The Pick | The Keep | What to Give |
|---|---|---|
| Hog Rider vs. If you liked this article and also you would like to get more info about tower rush kindly visit our own web-site. Barbarian Hut | It is a reliable, cheap win condition | Give the Hut |
| The Log vs. Skeleton Army | You now have the perfect counter to the swarm you just gave them | You instantly know one of their cards and have the exact counter ready |
Embracing the Chaos
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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